There are some players out there who will 100% definitely prefer to play this game on a MUCH harder difficulty. If I'm an idiot and missed this, disregard this statement. This does not mean crank up the difficulty, but perhaps provide difficulty options. I love it, don't get me wrong - but accessories and healing potions are largely useless. I've gotten far enough for the Gold stamp collection, about 25% the way through that. I don't want to nerf CJ, but a human girl double jump + air dashing? WINNING a jump competition against a KANGAROO? Hrm.doesn't make much sense to me. Maybe I haven't found this application yet, but one should have an advantage over the other. I don't see any real different between CJ's double jump + air dash, and Garoo's "super jump". Alternatively you could start at 50 and go to 75, but that would still feel a bit frustrating from my perspective. Instead of going 50/100 (I have not gotten to higher tiers yet) I would suggest starting at 75, then going to 100. Resource bag seems a bit underpowered at the start, and then immediately overpowered. (This should be an easy fix.) It's a QOL issue, not a hard bug fix, but it's high up there on my priority list for easy farming and identification. I don't know how many Ore I need without actually looking at my storehouse - that's a bit ridiculous. Originally posted by Isalon: When looking at ANY item, tell me how many I already have.
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